^ McWhertor, Michael (28 November 2019)."Super Mario Odyssey sweeps Best Of Gamescom awards". "Project Cars 2 release date revealed via new gameplay trailer". "Project CARS Hits 2 Million Copies Sold".
"Project CARS: GOTY Edition available now". "PC version of Project Cars delayed in Australia due to severe weather".
#Project cars 2 for android
Prior to launch, the game had an open beta period for Android users in Finland, Denmark, Sweden, and the Netherlands from 26 January until 11 March. It was not until February 2021 when Gamevil confirms they would launch the game for Android and iOS devices on 23 March 2021. Like the main series, it would feature licensed cars and vehicle customisation. In May 2018, Slightly Mad Studios announced the spin-off title Project CARS GO for mobile devices, which is being co-developed by Gamevil. Unlike previous games, it features arcade style gameplay and was created as a spiritual successor to Need for Speed: Shift. In November 2019, Slightly Mad Studios, the developer of the franchise, was acquired by Codemasters, British video game developer and publisher known for Formula One series, Colin McRae Rally and Dirt, TOCA and Grid series, which means Codemasters now holds the rights to the Project CARS titles. None of these issues are an absolute deal breaker, and no doubt some will be patched up in the coming months, but when this vast automotive playset is so eager to say ‘yes’ to you, when it says ‘no’ it's particularly jarring.Project CARS 3 was announced in December 2018. AI competitors will set impossible-to-beat times if you skip even the last few minutes of qualifying, the racing line aid only works to a schedule seemingly determined by phases of the moon and in single-player mode we've seen more hairpin pile-ups than at a seaside kart track. This sequel is nowhere near as bug-ridden as it predecessor was on release, but it still suffers from the occasional glitch. Of course, Project Cars 2 is still a game groaning under the weight of its own ambition and occasionally hairline fractures appear. In a smart addition, exaggerated tyre squeal audio when you lock a brake or exceed the capabilities of the tyre fills in some of the missing information you'd be receiving through the seat of your pants in a real car, making accurate threshold braking easier than in any game we've played. Project Cars 2 is exceptionally engaging to drive. Squeeze the throttle in a hybrid LMP1 car and you'll be catapulted out of the corner like you've been launched from an aircraft carrier. Clip a puddle that wasn't there on the previous lap in a dry-to-sopping-wet race and you'll feel a gentle but manageable tug on the steering. The cars can now be rotated with firm application of the throttle as well as the steering, something that would have summarily killed you in the first game. And we're reporting it from a controlled slide on the exit of a fast right-hand sweeper. Strange behaviour at the limit was the thing that prevented us from truly falling in love with the original Project Cars but we're pleased to report that the physics are much more convincing and intuitive this time around. Talking of simulation, the handling is a revelation after the previous game.
#Project cars 2 driver
There's also a huge, intelligently curated car list that features road car technology, such as the Mclaren 720S and Ford GT, race cars that include LMP1 hybrids and open-wheeled F1-alikes and, in a brand new addition, rallycross machinery for tackling the new off-road circuits.Ĭombined with a track list as long as your arm, for gamers with long enough memories it's pleasingly reminiscent of Codemasters' bulging TOCA Race Driver games, but angled slightly more towards simulation. Just remember to take 14 days of supplies with you. The blend of day-night cycles and dynamic weather is now joined by seasonal changes and even snow, meaning if you want to subject yourself to the slow, slithery masochism of a midnight scramble around a frozen Nordschleife, you absolutely can.